NETLOD: Internet Land Of Devastation

(c) 1999-2006 Scott M Baker


Welcome to the NETLOD page. This site is dedicated to my efforts to create the Internet version of LOD.

The game I was hosting is currently down, but you might find an active game at lod.gamemastersrealm.com

Download [Beta Version Only; Not for general release]

Bug Reports & Nonworking Features

Revision History

History of LOD

General Design Ideas

Designers Log


Other LOD-Related Links

The "Classic LOD" (bbs game) home page

The Land Of Devastation Newsletter

How to Register Classic LOD

Source code for several "Old" door games (does NOT include LOD or Galwar)

 

 
Update: 8/12/2006

It's taken a long time, but the first game using the new "Devastation Engine" is finally ready.

The new game is called The Cerberus Incident. The Cerberus incident is a short "mini-RPG". It'll take the average experienced player a couple of hours to win. It's kind of silly, and is really just a prototype for the devastation engine.

A few notes about the Devastation Engine.

  • It's a single-player game engine. This is quite a contrast from LOD, which was a multiplayer game, but I've decided for the moment to concentrate on a single player engine.
  • It requires a modern accelerated 3D graphics video card. The graphics use DirectX 9.0
  • The Devastation Engine is intended to replicate the look and feel of classic 3D first-person role playing games. Think something like a late-year Might and Magic, Wizardry, Wizards & Warriors, etc.
  • The engine is turn based. It's not a first-person shooter.

The engine is currently a bit rough. For example, the only class of character that is supported is the fighter. I do plan on adding a magic/spell system in the near future.

Scott M Baker, author, Land of Devastation