Land Of Devastation History
(c) 1999-2000 Scott M Baker

Land of Devastation was originally a BBS door game. I keep
lousy records, but I believe I started the project some time in
1990 and the final version seemed to be released in mid 1996. A
few general properties of LOD and BBS door games in general:
- Multi-Player, Single-User (MPSU).
Although the game was designed for multiple people to be
involved, only one person could play at a time. Each
person was given a certain amount of time (i.e. an hour)
to make their moves and then another person could play.
You could fight other players, but only after they had
logged off. Hence and offline player's character had to
be played by the computer.
- Slow Baud Rates. Most BBS
systems had a modem at 9600 baud or slower. Near the end
of the BBS era, we got as high as 19.2kbaud or even 28.8,
but about the time that happened, BBS systems and door
games were abandoned in favor of the Internet.
- Graphical Terminal. LOD
was one of the very first games to use a graphical
terminal program. Most BBS games used simple ANSI/VT102
terminal emulation consisting of line characters and
16-color text. LOD included a SVGA terminal program that
supported 256 colors in a resolution of 800x600. Although
LOD had graphics, it was still a a hybrid between a
graphical game and a text game.
- Music. Most BBS door games were
stuck with only the simple ASCII BEEP character as their
single audio capability. However, LOD had a custom
musical score written for it. This required use of the
graphical terminal program. Music was composed in the MOD
format and supported four simultaneous voices.
- Memory Limitations. Most BBS
programs were run under DOS, which suffered from a 640KB
memory limitation. With BBS overhead, drivers, and TSR's,
LOD had to run reliably in about 520KB of memory. The
executable code alone which comprised LOD was about
450KB. It had to be overlaid in order to fit.
Some Statistics and other information:
- There are some 1620 paid registered
sysops of the original Land Of Devastation. I promised
them registration for life, and yes, they will be granted
free registration to the new NETLOD.
- The final LOD distribution archives exceed 5
megabytes of compressed ZIP files. Quite large
for a BBS game.
- LOD was written in Borland Pascal/Turbo
Pascal, a very popular pascal compiler for DOS systems.
Although it was great for DOS, it doomed Classic LOD from
ever being run in the Unix environment. (NETLOD will be
written in C++)
- Executables for LOD were eventually released for Windows
and OS/2 in addition to DOS.
Land of Devastation Contributors:
Many people contributed to LOD over the years, and helped to
make it what it is. Some of their names are: (if I've forgot your
name, please let me know and I'll add it)
- Scott Baker,
programmer and developer
- Dave
Rosson, graphics
- Andy Weber, graphics
- Chris Azure, music
- Christopher Darque, graphics
- Doug Merha, graphics
- Tristan Walling, graphics
- Rick Armstron, graphics
- Shane Chambers, graphics
- Ray Bacon, echomail
I would like to do a much more extensive contributors section
-- after all, its these people who've made LOD what it was and
what it will be. However, I need help in contacting all of the
original people -- I'd like to get some biographical information,
a picture, and link to your personal page. I can always be
reached via email at smbaker@sb-software.com.
Click here to return to the NETLOD
page.