NETLOD: Bugs and Nonworking Features

(c) 2000 SB-Software and Scott M. Baker


NETLOD is currently in beta (alpha?) state, so there are bound to be many problems in the initial releases. I have made the decision to release betas early on, so that people can find problems as I continue working on the project.

Before reporting a bug, Please check the Known Bugs list below.

Reporting Bugs

Known Bugs

Features that are not yet Implemented

Features that are implemented, and should work

Suggestion List


Reporting Bugs

Send all bug reports to smbaker@landofdev.com or smbaker@sb-software.com. Please check the known bug list (and unimplemented features) first to ensure that what you're reporting isn't already known about.

"bugs" are generally defined as things that don't work right (i.e. you drop an item and it disappears).

"unimplemented features" are large-scale items that aren't working. For example, fortresses, taverns, etc.


Known Bugs

Check the revision history to see if your bug has been fixed by a newer version.

Bugs in current version:

Bugs from previous version:


Unimplemented Features

Devices:
Grenades, FlashBombs
Miscellaneous items
Laptop and ROMs. These may be completely eliminated in favor of something else....

Misc:
Dialog, Fortresses

Locations:
Many special purpose locations (casino machines, SSSS, taverns, troop quarters, boss monsters, etc)

Checkpointing:
I intend for the server to "checkpoint" consistant images of the game periodically for crash recovery. This is not yet working. You must gracefully exit the game to save consistent state (I suggest logging out and then closing the main window).


Things that should work!

Locations:
Stores, Cities, Pylons.

Devices:
Medkit, Rations, Stealth Field Generators, LRScan, Keys

Weapons:
All long range and short range weapons should work. Some special features (stun, dpulse, etc) are not yet implemented.

Armor:
All armor types and shields.

Combat:
Should be mostly functional.

Remote Connections:
The Gterm client when hosting a local game will allow remote people to log in. For example, you hit <Local>, then another person can type your IP address and hit <Connect> to connect to your game.


Suggestion List

These are suggestions, either from users, or my own plans.